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Conflict in Vietnam
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DOS - 1986
Also available on: Commodore 64 - Atari 8-bit - Apple II
Download: Download Game Conflict Vietnam RIP PC Games War Shooter Mediafire Link 384 MB PC Game Conflict Vietnam for me to. Conflict Vietnam PC Game free. download full Version Conflict Vietnam is a first person shooter video game released in PC, Play Station 2, Microsoft Windows and XBOX 360. It is the third installment in this series that was developed by Pivotal Games Studios and published by Global Star Studios.
Description of Conflict in Vietnam
Update your Conflict: Vietnam title with the first patch available that will bring your 3D Action title to version 1.1. Conflict: Vietnam retail patch v1.1. Customers are advised to download and install the patch for Conflict Vietnam if they are experiencing either of the following two issues: 1. Problems loading a saved game when that game is. Download Game Conflict Vietnam Full Version Mei 10, 2013 Conflict Vietnam adalah video game penembak taktis yang dikembangkan oleh Pivotal Games dan 8bit Games dan diterbitkan oleh Global Star Software dan SCi Games untuk PlayStation 2, Xbox, Microsoft Windows, dan telepon seluler.
Conflict in Vietnam, Crusade in Europe, and Decision in The Desert are three outstanding wargames, collectively released as 'Command Series,' remain to this day some of the most well-balanced and fun wargames ever made.
Designed by the powerhouse duo of Sid Meier and Ed Bever, all three games feature innovative real-time play, interesting realistic and hypothetical scenarios, and above all-- excellent computer AI that uses historically accurate strategies, and fun head-to-head mode. Covering the most famous wars in history from World War 2 to Vietnam, these classics belong in every wargamer's collection.
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Comments and reviews
Bacchus/FairLight2019-03-220 point Commodore 64 version
(Only referencing the c64 version here)
The original of this game is protected by Rapidlok6 - quite easily one of the more difficult protection of it's time. This version is without that protection, so making copies and running the game in an emulator works fine for me.
Unlike Crusade and Decision, this one doesn't have Password disabled, but the passwords are listed in the second last file (very much like on the ESI version - go figure). I guess the password protection is a nuance if you expect a totally deprotected game, but at least it's manageable. They are the same as listed in another comment even if that comment references the PC version.
There is however actually one *real* hick-up. The game expects the disk Id to be AC, and on this disk it's not. So when you enter the Game Over and should press '?' for the stats, you cannot get pass - it keeps asking you for the game disk.
Hey jerkoff, how do we get to ontario street?2018-09-031 point DOS version
I don't think this is necessary, just type some random character when asked for the copy protection code.
But, just in case...w hen asked for an operation code, use the following:
Day Code
--- ---------------
1 JEB STUART
2 LE LOI
3 WHITE WING
4 SILVER BAYONET
5 PEGASUS
6 MUSCATINE
7 LAMSTON
8 MAMELUKE THRUST
9 ATTLEBORO
10 NEVADA EAGLE
11 MAGON
12 HENDERSON HILL
13 MASHER
14 CEDAR FALLS
15 STARLIGHT
16 JUNCTION CITY
KC2018-04-14-1 point
tried all three games, Conflict in Vietnam, Crusade in Europe, and Decision in The Desert. None worked. Most all are copy protected wanting some code. Just a wast of my time.
KC2018-04-140 point DOS version
It has a copy protection that I can't get past. Why isn't it deactivated if it is abandonware? Typical crap I have found on this site, tons of games, but few work.
bradster2014-09-160 point DOS version
Download Game Conflict Vietnam Full Version Pc Game
/i-woke-up-in-a-new-bugatti-download.html. gonna give this a try. as I recall there were some in-game passwords related to some of the campaigns and battles, etc. hope we don't need those!
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DOS Version
Commodore 64 Version
- Year:1986
- Publisher:MicroProse Software, Inc.
- Developer:MicroProse Software, Inc.
Download Game Conflict Vietnam Full Version Free
Atari 8-bit ROM
- Year:1986
- Publisher:MicroProse Software, Inc.
- Developer:MicroProse Software, Inc.
Apple II Version
- Year:1986
- Publisher:MicroProse Software, Inc.
- Developer:MicroProse Software, Inc.
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Into The Eagle's NestThe third in the Conflict series of squad-based shooters, Conflict: Vietnam revolves around four American soldiers trapped behind enemy lines during the Tet Offensive. Including 14 missions in locations ranging from the Vietnamese jungle to small villages, players will encounter numerous enemies as they attempt to travel 100 miles to the safety of U.S. forces.
Interactive environments can be used to the player's advantage, by shooting out lights to avoid being seen, for example, or exploding a building believed to contain the enemy. Based on their performance as the game progresses, players are awarded points that can be used to develop characters in 12 different skill categories, such as sniper, medic, demolitions, and leadership.
Era-specific weapons and commands are available, including assault rifles, mortars, .50 caliber machine guns, and the ability to call in napalm air strikes. Blasting through an area may not always be the best approach, however. Each mission includes different objectives, some requiring the ability to move stealthily and avoid detection.
Along with the appropriate weapons and artillery are historically authentic vehicles, such as APCs, Jeeps, tanks, helicopters, and riverboats, offering behind-the-wheel action as players race through an environment the enemy considers its backyard.
As in many military shooters these days, you begin Conflict: Vietnam as a 'cherry,' a raw recruit new to the chaos of combat. You acclimate yourself to the game through a tutorial level set inside a U.S. firebase. It's basically a series of little FedEx missions: go to the PX to grab some gear, help the medic in the field hospital, step up to the firing range to squeeze off a few rounds. While this opening segment doesn't give you enough time to really get the hang of all the controls, it does a decent job of setting the mood, thanks to some lengthy conversations you overhear. Soldiers talk about comrades who were recently killed, how the bigwigs at the Pentagon supposedly used a giant computer to calculate exactly when the war would end, and other bits of cynicism and black humor. The dialogue is peppered with Vietnam-era slang and enough profanity to make a sailor blush -- or nod in admiration.
Memorable ambience aside, the basic game mechanics are pretty frustrating and awkward much of the time. You play Conflict: Vietnam from a third-person perspective, with an optional first-person iron sights view that often gets in the way instead of adding immersion or helping aim. (The third-person crosshairs temporarily disappear when you haven't used your weapon in a while, which is equally awkward.)
You directly control the game's hero, Private Kahler, or any of his three squadmates, switching among them at will. You can issue basic orders to your other men either as a group or individually, but the interface is unintuitive and clumsy, so you'll probably find that it's easier to just jump among characters, controlling them directly. Unfortunately, as you control one, the others become big liabilities, thanks to some woeful AI. Your guys often have little clue how to take cover effectively or attack efficiently. They'll shout out when a grenade comes their way or when they spot a booby trap, and then just let themselves be killed.
Your buddies include a sniper, machine gunner, and a sergeant who specializes in up-close-and-personal weapons like a 12-gauge shotgun. Characters are still free to pick up and use a wide range of other weapons, though none feel particularly realistic or fun, but rather like a bunch of loud toys. After each mission, you can boost weapon skills with points you've earned from completing core and optional mission objectives.
As in many military shooters these days, you begin Conflict: Vietnam as a 'cherry,' a raw recruit new to the chaos of combat. You acclimate yourself to the game through a tutorial level set inside a U.S. firebase. It's basically a series of little FedEx missions: go to the PX to grab some gear, help the medic in the field hospital, step up to the firing range to squeeze off a few rounds. While this opening segment doesn't give you enough time to really get the hang of all the controls, it does a decent job of setting the mood, thanks to some lengthy conversations you overhear. Soldiers talk about comrades who were recently killed, how the bigwigs at the Pentagon supposedly used a giant computer to calculate exactly when the war would end, and other bits of cynicism and black humor. The dialogue is peppered with Vietnam-era slang and enough profanity to make a sailor blush -- or nod in admiration.
Memorable ambience aside, the basic game mechanics are pretty frustrating and awkward much of the time. You play Conflict: Vietnam from a third-person perspective, with an optional first-person iron sights view that often gets in the way instead of adding immersion or helping aim. (The third-person crosshairs temporarily disappear when you haven't used your weapon in a while, which is equally awkward.)
You directly control the game's hero, Private Kahler, or any of his three squadmates, switching among them at will. You can issue basic orders to your other men either as a group or individually, but the interface is unintuitive and clumsy, so you'll probably find that it's easier to just jump among characters, controlling them directly. Unfortunately, as you control one, the others become big liabilities, thanks to some woeful AI. Your guys often have little clue how to take cover effectively or attack efficiently. They'll shout out when a grenade comes their way or when they spot a booby trap, and then just let themselves be killed.
Your buddies include a sniper, machine gunner, and a sergeant who specializes in up-close-and-personal weapons like a 12-gauge shotgun. Characters are still free to pick up and use a wide range of other weapons, though none feel particularly realistic or fun, but rather like a bunch of loud toys. After each mission, you can boost weapon skills with points you've earned from completing core and optional mission objectives.
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